May 12, 2007, 11:19 PM // 23:19 | #1 |
Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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What's your secret to a succesful guild??
I just started a new guild and hoping to make it successful... so I was wondering what is your recipe for a great guild?
For me : - Active members keeping the friendship strong - Being loyal to your guild and fellow members - Treating everyone with respect as they would do to you - Participating in organised events - Having a forum/website for the members to use out of the game - Focusing on communication and aiding those in need |
May 12, 2007, 11:36 PM // 23:36 | #2 |
Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Being able to tell people to shut up, and keeping things under control. You will always have some punk who thinks its hilarious to spam racial slurs, or something innappropriate, if you guys like that, then by all means, recruit those members.
Just overall keeping every1 happy, and giving them what they want. |
May 12, 2007, 11:50 PM // 23:50 | #3 |
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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quality control, i have been nicknamed "the bouncer" in my guild for m kicking, it has kept our guild small but strong and fun
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May 12, 2007, 11:54 PM // 23:54 | #4 |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Some things that should work:
These are things that I my guild (I'm an officer, not guild leader) does and we always manage to have a fun time when we get together. |
May 13, 2007, 12:16 AM // 00:16 | #5 |
Desert Nomad
Join Date: Jun 2006
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Number one on my list:
Good and active recruiting, however its the most boring thing anyone can do in this game. |
May 13, 2007, 12:42 AM // 00:42 | #6 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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1. Do things together as a group. Farming, missions, pvp.
2. Get to know your guildies. 3. Don't run your guild like it is a dictatorship, involve guildies in guild decisions. 4. Vent and Forums are useful. 5. Help one another and have fun |
May 13, 2007, 12:56 AM // 00:56 | #7 |
Raged Out
Join Date: Sep 2005
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1. Everyone uses teamspeak , its easier to communicate and you get to know your guildmates better.
2. Watch how you recruit, its just like for a gaming clan. You want to know who you are recruiting first, play with someone for a week or 2 before you ask them to join. Get to know people first. 3. Leave politics out of it. I myself am a far right-wing conservative and get in my fair amount of debates with what I call "loony-liberals". Politics can divide people so try to avoid debating things with guild mates, it makes it akward playing with them in the future. 4. Respect eachother. This should be self-explanitory. 5. If you are going to be inactive for a while notify someone that can later notify everyone else in the guild. Nothing is more frustrating then inactive guildies so if you are going to be away for a while make sure to tell someone so you dont get the boot. |
May 13, 2007, 01:43 AM // 01:43 | #8 |
Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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I always tend to get to know the person better before inviting them... I don't if thats just me, I don't like having a "stranger" in the guild... I'm trying to go over that pet peeve of mine.
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May 13, 2007, 01:49 AM // 01:49 | #9 |
Krytan Explorer
Join Date: Nov 2006
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My secret is to not have any members in it.
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May 13, 2007, 02:36 AM // 02:36 | #10 |
Wilds Pathfinder
Join Date: Jan 2006
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1. have Teamspeak/Ventrilo.
2. Be.. specific when your looking for people. "New guild looking for people to pve/pvp/ha/gvg/ab/ta/ra with." - You Dont want to start all overthe place right off the bat. Start in one area or two and then expand from there. |
May 13, 2007, 02:50 AM // 02:50 | #11 |
Frost Gate Guardian
Join Date: Mar 2007
Location: Insanity
Guild: Vis Decus Vertus [vDv]
Profession: R/
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A guild of friends is far stronger than a guild of enemies. Get people who are friends and like to hang out and have fun. Arguments and stuff like that can cause people to leave and/or be unhappy. Also, inviting friends prevents having your Guild History being filled with people quitting or being kicked for being stupid.
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May 13, 2007, 03:05 AM // 03:05 | #12 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Make a successful guild for pve or pvp? because these 2 differ greatly.
For PVP youll need a bunch of things. coordination, a good few builds to run, some good players that can play well togehter, good communication, vent or teamspeak, a general knowledge of tactics and game situations, a good knowledge of maps and routes on maps, and a load more..... For PVE, spam lions arch. |
May 13, 2007, 03:17 AM // 03:17 | #13 |
Forge Runner
Join Date: Oct 2005
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Get a vent server and talk to people. You'll get to know people quicker than by clipped paragraphs of in game chat.
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May 13, 2007, 05:19 AM // 05:19 | #14 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Enthusiastic officers. Strive to keep up a trickle of high-quality new recruits, to offset the inevitable drain - and be ruthless about kicking members who are absent for more than a predetermined time. In my guild it's one month; the only people with dispensation give a reason why they're going to be gone.
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May 13, 2007, 05:58 AM // 05:58 | #15 | |
Desert Nomad
Join Date: Feb 2006
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Quote:
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May 13, 2007, 06:05 AM // 06:05 | #16 |
Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Having a long history with your other members helps.
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May 13, 2007, 06:20 AM // 06:20 | #17 |
Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Dedicated leader
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May 13, 2007, 08:00 AM // 08:00 | #18 |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I'm one of those in a guild of one - I mostly just goof off in the game and do not feel I can give what is needed to be a useful guild member. However this is more of a "club" and has their issues - I am the president of a local archery club and will give my advice based on that. It is also something I would really like to be a member (partially the reason I am not a member of one is that they generally demand more than I fell what they give is worth).
What I write is my idea of a social PvE guild - a PvP guild success more depends on placement in the ladders. Some guilds (PvE or PvP) are large simply because they have been around a long time and are known. I do not have any real idea how to really get to the point that "everyone knows me". Things that make them successful - mostly create a sense of community. From a high level this is all that matters no matter the venue. People need to be Some Named Group, not Some Random Group. First, realize that you are *really* lucky if you get greater than 10% of the population that are really club based instead of using the club. For the club I am president of (an archery club), that means people who mow the yard, glue targets, clean the club house - that sort of thing. For a guild that means ones who recruit, run the website, manage the vent or teamspeak servers, etc. If you get around that or higher - be VERY happy and do not push - you are better off with members to draw from. You also need to require some things from a member, but also be careful of how much you do. For a real life club dues make or break your finances - as long as they pay them and do not use too much of the resources then great. A similar thing would be if people payed dues in gold, probably not going to happen and if it does you need some return for that investment (see that 10% above for providing that). Otherwise I would require that people find you "involved" - and you can choose if that has hard requirements on soft. Just be careful on those hard requirements that you do not screw others game time (for instance, can not require people drop in the middle of a mission or quest if someone needs help). This is probably the hardest to balance, those that give/sacrifice want others too. And, lastly, have some venue where every one interacts. Have a meeting day - say every Tuesday at 8:00pm est you have a meeting in Ice Tooth Cave and everyone has a good time - groups form, new members (or potential members) mingle, people form groups and go off an play, people sit and chat. Teamspeak/vent help here, but do not forget plain chat if new potential members are around. Personally I think this would help more than anything. Of course, if you just want numbers spam like crazy everywhere. |
May 13, 2007, 08:41 AM // 08:41 | #19 |
Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Pug a lot. If they are good and have no guild, invite. If they rush and use mending, say nothing, complete the mission and say "cya, bye".In case you get tired of pugging, let your officers do it.
Also: Don't run your guild like a nazi. My previous three guilds were like that and it got irritating quick. |
May 13, 2007, 12:22 PM // 12:22 | #20 |
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I've never run a guild, but I have been in a quite a few over the last 2 years.
I've found that most times it's the guilds that have some sort of filtering process that have the quality communities. When I ask to join a guild and I immediately receive and invite from the leader, it's a bit of a red flag for me. Also, a large, active roster helps. I'm not saying having 100 people automatically makes your guild great, but the purpose of the guild is kind of defeated when you never have more than 3 people on at once. Along the same lines, activity is very important. If something happens and a member wont be able to get online for an extended period of time, it's their responsibility to let the leader know, otherwise you find a bunch of people at the bottom of your roster that haven't been online for 3 months and kicking them becomes a tough decision as you (as the leader) have no idea why. Last edited by Vahn Roi; May 13, 2007 at 12:24 PM // 12:24.. |
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